
“I want the feeling of commanding a ship – or of exploring space,” Coldrice says. “I feel like that’s really missing! I want people to feel like they care about what’s happening in game, not just points. My game is kinda tailored to that actually. The crew really matter, and make the difference between life or death. I’d like to make enough content that you feel excited to go out and see what’s around the corner!” pockettactics.com