Three Moves Ahead Episode 81: Elemental Post Mortem with Brad Wardell



A terrible launch of a game I wanted to love turns what should have been a “WOW” show into another opportunity for Brad Wardell to explain how Stardock screwed up. Listen how imperfect QA practices, overconfidence, groupthink and not taking every beta crash report seriously turned one of the year’s most anticipated new IPs into a lesson for developers. flashofsteel.com



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