Standing nearly two metres tall and weighing in at 125kg, it's humanoid in design because it's designed to use our equipment and simulate things real humans will be doing. Only, it'll be the first one doing it, on places like Mars, so that no/fewer humans have to die in the process.
kotaku.comNo Man's Sky was pitched as an exploration game where "every atom" is procedurally generated, from flora and fauna to the stars in the sky. Every planet and every galaxy is procedural, and filled with unexplored territories. The trailer shows that players will be able to explore underwater environments, the surfaces of planets, the skies and outer space in spaceships.
polygon.com